Showing posts with label Subrace. Show all posts
Showing posts with label Subrace. Show all posts

Monday, February 16, 2015

Aquilonian Race breakdown for 5e

Aquilonians

The mightiest kingdom of the west, the foremost of the Hyborian kingdoms of Conan's day, Aquilonia is a commercial and military giant with a high level of civilization. Only Nemedia, Aquilonia's rival, boasted of a richer cultural diversity.


Aquilonia is, overall, a land of pleasant temperate climate. The Aquilonians are tall and varied in complexion, but all are steadfast in their devotion to Mitra. In matters of war, Aquilonia puts their trust in a heavily armed cavalry and a strong infantry. The Imperial troops are called the Black Legion, and the king's personal bodyguard are known as the Black Dragons. Tarantia, the seat of power in Aquilonia, is a center of romance, adventure, wisdom, and wit. Tarantia also houses the grim Iron Tower, a notorious prison.


There is a shortage of good farmland in the interior of Aquilonia because the great lords of Aquilonia have sequestered much of the cropland for personal use (such as privileged hunting preserves), creating a never ending movement of pioneers toward the Westermarck, the frontier between Aquilonia and the Pictish Wilderness.

Classes Fighter, Rogue, Ranger, Bard

Traits

Ability Score Increase - Everything increased by 1
Alignment Lawful Good
Size The Aquilonians are a tall race, standing between 5 and 6 feet tall.
Speed 30 ft
Skilled laborers: Aquilonians gain proficiency in an additional skill of your choice.
Noble Feats: Choose between Mounted Combatant, Inspiring Leader, or Martial Adept
Languages: Aquilonian + one other language of choice


Subraces

Gunderman

Only in Gunderland is the pure Hyborian stock found unblemished. Gundermen are uniformly compactly-built, tall, tawny-haired and gray-eyed.


No infantry was a match for the wild Gundermen,  who, born and bred to battle, were the purest blood of all the Hyborian peoples


Gunderman are the infantry of the Aquilonian army. Usually wearing chain mail, with pike or shield and battleaxe in hand.


Additional Feat: Polearm Master


Bossonians

The Bossonians are of medium height and complexion, their eyes brown or grey, and they are mesocephalic.


They live mainly by agriculture, in large walled villages, and are part of the Aquilonian kingdom. Their marches extend from the Border Kingdoms in the north to Zingara in the southwest, forming a bulwark for Aquilonia against both the Cimmerians and the Picts. They are stubborn defensive fighters, and centuries of warfare against northern and western barbarians have caused them to evolve a type of defense almost impregnable against direct attack.


The Bossonians are particularly well versed with a bow. They are known as some of the best rangers in the Hyborian world, only challenged by the Shemites.


Bossonians tend to wear chain shirts with longbows and short swords.

Additional Feat: Sharpshooter

Hyperborean Race breakdown for 5e

Hyperboreans

The first of the aboriginal Hyborian tribes to discover the use of stone in building, the Hyperboreans abandoned a primitive, nomadic way of life to settle in huge walled dwellings of stone, consequently founding the very first, but most isolated, of the Hyborian kingdoms.


The citadels of Hyperborea are impressive even by Hyborian standards. They are made from mortarless stones carefully fitted together and dressed smooth to give no foothold for a climber. The walls are turreted and crenellated, fifty feet high and twenty paces thick, giving the fortresses a squat appearance. Windows and arrow-slits are set into the walls, too high to be entered, but low enough to allow effective defense. The ironwood gates are protected by iron portcullises and decorated with protective runes formed by patterns of iron nails.


The people are pale-skinned, extremely tall and gaunt, with white hair and cat-green eyes. Many are as tall as seven feet. They are a superstitious lot who live as serfs in huts and hovels beyond the stone walls where they eke out meager livings from gardening the stubborn soil and herding small numbers of shaggy cattle and reindeer.
Hyperborea is ruled by the White Hand - a coven of sorcerers not unlike the Black Ring of Stygia or the Scarlet Circle of Khitai. The White Hand "Witchmen" are the priests and priestesses of Louhi, the ever-reincarnating goddess of the Hyperboreans, as well as accomplished sorcerers. Their magic focuses around the cold of their land and control of the dead. Hyperborean sorcerers are highly prized in the northern wilds, but they are little respected in Hyborian lands.


Hyperborea also hosts several bands of hardy slave raiders who make repeated forays into Cimmeria to fill their slave pens.

Classes Fighter, Rogue, Sorcerer

Traits

Ability Score Increase - Constitution +2
Alignment Lawful Evil
Size The Hyperborians are a tall thin race, standing nearly 7 feet.
Speed 30 ft
Frost Resilience: Hyperborians are Resistant to Cold and Cold effects
Feats: Choose between Savage Attacker, or Charger
Languages: Nordheimr, Hyperborian, Cimmerian


Subrace

Witchman of the White Hand



Additional Ability Score Increase: Wisdom +2

Additional Feat: Ritual Caster