Monday, February 16, 2015

Vanir Race breakdown for 5e

Vanir

The Vanir are a red-haired barbarian people, worshippers of the god Ymir, Lord of the Giants. It is Ymir who gives them strength in battle and fuels their drive for conquest.


The Vanir live in snow-covered lands and are winter-bound throughout the majority of the year. During the warmer season they venture from their homes to prey upon the barbarian tribes around them. In this fashion, they believe, year by bloody year, they will eventually purge the world of their blood enemies, the Aesir and Hyperboreans. They despise each race with equal passion.


Vanir raids are known to be especially brutal. The Vanir are famed for burning all they cannot carry away with them. Vanirs dislike intrusions into their territories and will always destroy any settlements which come within several days’ march of their villages.


Vanir men have only a single mate, although they seek sexual relations with all women who are not of Vanir blood. To the Vanir, this type of sexual activity is not considered adultery and is perfectly acceptable, even to the Vanir women.


Vanir are fond of the spear, axe, and sword. They use wooden shields covered in horsehide and wear horned helms and scale mail shirts.

Classes Barbarian 2, then any of Barbarian, Fighter, Rogue, or Ranger

Traits

Ability Score Increase - Strength +2
Alignment Lawful Neutral
Size The Aesir are a tall race, standing between 5 to over 6 foot.
Speed 30 ft
Cultural Bravery: You have Advantage against Fear Savings Throws
Menacing: You gain proficiency in the Intimidate Skill.
Feats: Choose between Shield Master, Savage Attacker, or Charger

Languages: Nordheimr

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