Monday, February 16, 2015

Hyperborean Race breakdown for 5e

Hyperboreans

The first of the aboriginal Hyborian tribes to discover the use of stone in building, the Hyperboreans abandoned a primitive, nomadic way of life to settle in huge walled dwellings of stone, consequently founding the very first, but most isolated, of the Hyborian kingdoms.


The citadels of Hyperborea are impressive even by Hyborian standards. They are made from mortarless stones carefully fitted together and dressed smooth to give no foothold for a climber. The walls are turreted and crenellated, fifty feet high and twenty paces thick, giving the fortresses a squat appearance. Windows and arrow-slits are set into the walls, too high to be entered, but low enough to allow effective defense. The ironwood gates are protected by iron portcullises and decorated with protective runes formed by patterns of iron nails.


The people are pale-skinned, extremely tall and gaunt, with white hair and cat-green eyes. Many are as tall as seven feet. They are a superstitious lot who live as serfs in huts and hovels beyond the stone walls where they eke out meager livings from gardening the stubborn soil and herding small numbers of shaggy cattle and reindeer.
Hyperborea is ruled by the White Hand - a coven of sorcerers not unlike the Black Ring of Stygia or the Scarlet Circle of Khitai. The White Hand "Witchmen" are the priests and priestesses of Louhi, the ever-reincarnating goddess of the Hyperboreans, as well as accomplished sorcerers. Their magic focuses around the cold of their land and control of the dead. Hyperborean sorcerers are highly prized in the northern wilds, but they are little respected in Hyborian lands.


Hyperborea also hosts several bands of hardy slave raiders who make repeated forays into Cimmeria to fill their slave pens.

Classes Fighter, Rogue, Sorcerer

Traits

Ability Score Increase - Constitution +2
Alignment Lawful Evil
Size The Hyperborians are a tall thin race, standing nearly 7 feet.
Speed 30 ft
Frost Resilience: Hyperborians are Resistant to Cold and Cold effects
Feats: Choose between Savage Attacker, or Charger
Languages: Nordheimr, Hyperborian, Cimmerian


Subrace

Witchman of the White Hand



Additional Ability Score Increase: Wisdom +2

Additional Feat: Ritual Caster

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